![]() In theory, this is the most peaceful Mass Effect 3 ending, though it leaves plenty of plot holes and feels like a lazy deus ex machina. The last of the three choices presented by Catalyst is synthesis, where both organic and synthetic life throughout the galaxy would be fused with elements from each other so they can exist in harmony. Of course, with Shepard becoming something of a god-like being, there’s a chance he/she could turn evil in the future too. This requires the character to surrender their human form and become an A.I., allowing them to use the Reapers to police the galaxy. The second option is the Control ending, where Shepard takes control over the Reapers. On one hand, this choice guarantees the Reapers will be eradicated but it will also kill friendly synthetics like the Geth. The first choice allows players to destroy the Reapers while also wiping out all synthetic life in the galaxy. It's possible for the next game to be set in a Synthesis future, but all the evidence currently available stands against it.The ending of the game finds Shepard presented with three choices by the Reapers architect Catalyst for activating the Crucible. Her hood covers up much of it, but her eyes are distinctly clear of the green glow many other humanoids display. What does it mean to be neither synthetic nor organic? What does it mean to be both? It's also worth noting that the only being shown in the upcoming game's teaser trailer, Liara, doesn't display those trademark green markings on her face. There are plenty of intriguing possibilities to a post-synthetic future, but it raises just as many questions as it answers. The point of this change is to create greater harmony between synthetic beings and their creators, but it's anyone's guess as to if it actually succeeds. It's unclear what exactly that means in practice, but it does result in every humanoid figure gaining strange green markings on their faces. It lets Shepard fuse together organic and synthetic life throughout the galaxy, creating a new form of being that is both natural and artificial. Synthesis is brightest and most utopian of the game's three endings, only unlocking once the player has an Effective Military Strength of 2800 or higher. It also seems unlikely that the player would get to take control of Shepard again, as they've ascended to a form of digital godhood. ![]() Shepard has more than enough firepower to take on any conceivable threat, and while BioWare could invent some new boogeyman from beyond the stars, it's hard to see how they could inject a new player character who has the ability to make a difference in such a massive conflict. It also begs the question of what that game's central conflict would be. This would be a grim future for BioWare to set the next Mass Effect game in, a presumably authoritarian interstellar society guided by a now-immortal Shepard and their army of Reaper slaves. They fly away, and the game ends with Shepard narrating the consequences of their actions. Shepard becomes a disembodied sentience, fully in control of the Reaper armada. They succeed in doing so, but at the cost of their physical form, which is burnt away. It sees Shepard carry out the Illusive Man's plan and attempt to control the Reapers using the Crucible. ![]() Control is the darkest of the game's three main choices, although obviously still better than the bad ending.
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